Best score by country, for every benchmark and game
| # | Country | Best score | Champion | Players | Average |
|---|---|---|---|---|---|
| 1 | 🇪🇬Egypt | 210.75 FPS | CPU cores: 4, Apple GPU | 22 | 102.2 FPS |
| 2 | 🇯🇴Jordan | 210.18 FPS | CPU cores: 4, Apple GPU | 2 | 122.71 FPS |
| 3 | 🇺🇸United States | 203.69 FPS | CPU cores: 4, Apple GPU | 180 | 39.57 FPS |
| 4 | 🇩🇪Germany | 196.6 FPS | CPU cores: 4, Apple GPU | 39 | 72.39 FPS |
| 5 | 🇰🇷South Korea | 185.37 FPS | CPU cores: 10, ANGLE (Apple, ANGLE Metal Renderer: Apple M5, Unspecified Version) | 3 | 121.53 FPS |
| 6 | 🇨🇦Canada | 184.12 FPS | CPU cores: 6, ANGLE (Apple, ANGLE Metal Renderer: Apple A18 Pro, Unspecified Version) | 27 | 66.37 FPS |
| 7 | 🇫🇷France | 182.16 FPS | CPU cores: 16, ANGLE (NVIDIA, NVIDIA GeForce RTX 5070 Ti (0x00002C05) Direct3D11 vs_5_0 ps_5_0, D3D11) | 53 | 86.67 FPS |
| 8 | 🇮🇩Indonesia | 181.72 FPS | CPU cores: 12, ANGLE (Apple, ANGLE Metal Renderer: Apple M4 Pro, Unspecified Version) | 14 | 82.91 FPS |
| 9 | 🇻🇳Vietnam | 181.49 FPS | CPU cores: 4, Apple GPU | 19 | 87.35 FPS |
| 10 | 🇮🇳India | 174.53 FPS | CPU cores: 4, Brave | 106 | 93.52 FPS |
| 11 | 🇹🇷Turkey | 173.74 FPS | CPU cores: 20, ANGLE (NVIDIA, NVIDIA GeForce RTX 5070 (0x00002F04) Direct3D11 vs_5_0 ps_5_0, D3D11) | 52 | 115.91 FPS |
| 12 | 🇷🇺Russia | 173.56 FPS | CPU cores: 4, Apple GPU | 207 | 31.25 FPS |
| 13 | 🇪🇸Spain | 168.89 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 Ti (0x00002D04) Direct3D11 vs_5_0 ps_5_0, D3D11) | 10 | 92.14 FPS |
| 14 | 🇮🇷Iran | 167.12 FPS | CPU cores: 16, ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 (0x00002D05) Direct3D11 vs_5_0 ps_5_0, D3D11) | 57 | 69.78 FPS |
| 15 | 🇵🇱Poland | 166.62 FPS | CPU cores: 16, ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 Laptop GPU (0x00002D19) Direct3D11 vs_5_0 ps_5_0, D3D11) | 37 | 42.47 FPS |
| 16 | 🇮🇹Italy | 166.41 FPS | CPU cores: 19, Brave | 17 | 80.8 FPS |
| 17 | 🇬🇷Greece | 162.1 FPS | CPU cores: 16, ANGLE (NVIDIA, NVIDIA GeForce RTX 4050 Laptop GPU (0x000028A1) Direct3D11 vs_5_0 ps_5_0, D3D11) | 3 | 126.05 FPS |
| 18 | 🇹🇭Thailand | 159.47 FPS | CPU cores: 7, Brave | 9 | 101.87 FPS |
| 19 | 🇨🇿Czechia | 159.24 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 (0x00002D83) Direct3D11 vs_5_0 ps_5_0, D3D11) | 6 | 79.24 FPS |
| 20 | 🇸🇻El Salvador | 157.53 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 6GB Laptop GPU (0x000025AC) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 157.53 FPS |
| 21 | 🇱🇧Lebanon | 153.48 FPS | CPU cores: 16, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A8) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 153.48 FPS |
| 22 | 🇯🇵Japan | 153.44 FPS | CPU cores: 12, Brave | 10 | 117.13 FPS |
| 23 | 🇧🇪Belgium | 153.35 FPS | CPU cores: 12, ANGLE (AMD, AMD Radeon 740M Graphics (0x000015C8) Direct3D11 vs_5_0 ps_5_0, D3D11) | 5 | 49.41 FPS |
| 24 | 🇭🇰Hong Kong | 152.66 FPS | CPU cores: 8, ANGLE (ARM, Mali-G720-Immortalis MC12, OpenGL ES 3.2) | 8 | 70.34 FPS |
| 25 | 🇧🇷Brazil | 152.34 FPS | CPU cores: 8, Adreno (TM) 750 | 27 | 90.56 FPS |
| 26 | 🇲🇽Mexico | 147.35 FPS | CPU cores: 12, ANGLE (Intel, Intel(R) UHD Graphics (0x000046A3) Direct3D11 vs_5_0 ps_5_0, D3D11) | 15 | 90.52 FPS |
| 27 | 🇺🇦Ukraine | 146.57 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 (0x00002D83) Direct3D11 vs_5_0 ps_5_0, D3D11) | 18 | 43.55 FPS |
| 28 | 🇳🇱Netherlands | 145.41 FPS | CPU cores: 8, Adreno (TM) 840 | 18 | 67.08 FPS |
| 29 | 🇩🇿Algeria | 145.34 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 Laptop GPU (0x00002D19) Direct3D11 vs_5_0 ps_5_0, D3D11) | 8 | 102.91 FPS |
| 30 | 🇰🇼Kuwait | 145.13 FPS | CPU cores: 8, Adreno (TM) 830 | 8 | 107.01 FPS |
| 31 | 🇨🇳China | 145.03 FPS | CPU cores: 28, ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002709) Direct3D11 vs_5_0 ps_5_0, D3D11) | 86 | 39.4 FPS |
| 32 | 🇮🇶Iraq | 143.74 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002582) Direct3D11 vs_5_0 ps_5_0, D3D11) | 11 | 53.49 FPS |
| 33 | 🇬🇧United Kingdom | 143.27 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002503) Direct3D11 vs_5_0 ps_5_0, D3D11) | 43 | 67.12 FPS |
| 34 | 🇸🇪Sweden | 142.89 FPS | CPU cores: 12, ANGLE (Intel, Intel(R) UHD Graphics (0x000046A3) Direct3D11 vs_5_0 ps_5_0, D3D11) | 59 | 57.54 FPS |
| 35 | 🇭🇺Hungary | 141.21 FPS | CPU cores: 4, ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 (0x00002D05) Direct3D11 vs_5_0 ps_5_0, D3D11) | 37 | 58.56 FPS |
| 36 | 🇸🇰Slovakia | 140.74 FPS | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 25 | 64.05 FPS |
| 37 | 🇲🇦Morocco | 140.35 FPS | CPU cores: 6, ANGLE (AMD, Radeon RX 570 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) | 12 | 84.25 FPS |
| 38 | 🇱🇾Libya | 138.59 FPS | CPU cores: 4, ANGLE (Intel, ANGLE Metal Renderer: Intel(R) Iris(TM) Plus Graphics 655, Unspecified Version) | 4 | 102.51 FPS |
| 39 | 🇬🇹Guatemala | 138.21 FPS | CPU cores: 8, ANGLE (ARM, Mali-G925-Immortalis MC12, OpenGL ES 3.2) | 1 | 138.21 FPS |
| 40 | 🇲🇬Madagascar | 136.74 FPS | CPU cores: 8, ANGLE (ARM, Mali-G720-Immortalis MC12, OpenGL ES 3.2) | 1 | 136.74 FPS |
| 41 | 🇦🇪United Arab Emirates | 134.85 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 840, OpenGL ES 3.2) | 5 | 106.2 FPS |
| 42 | 🇲🇩Moldova | 134.54 FPS | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 6GB Laptop GPU (0x000025EC) Direct3D11 vs_5_0 ps_5_0, D3D11) | 120 | 41.71 FPS |
| 43 | 🇦🇷Argentina | 133.94 FPS | CPU cores: 12, ANGLE (AMD, AMD Radeon RX 7600 (0x00007480) Direct3D11 vs_5_0 ps_5_0, D3D11) | 5 | 64.09 FPS |
| 44 | 🇰🇬Kyrgyzstan | 132.83 FPS | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 98 | 44.11 FPS |
| 45 | 🇨🇮Côte d'Ivoire | 131.83 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 830, OpenGL ES 3.2) | 4 | 94.03 FPS |
| 46 | 🇨🇭Switzerland | 131.81 FPS | CPU cores: 10, ANGLE ((Samsung Xclipse 940) on Vulkan 1.3.279) | 4 | 100.61 FPS |
| 47 | 🇴🇲Oman | 131.45 FPS | CPU cores: 8, Apple GPU | 3 | 110.67 FPS |
| 48 | 🇹🇳Tunisia | 131.26 FPS | CPU cores: 8, Apple GPU | 2 | 113.1 FPS |
| 49 | 🇦🇺Australia | 130.69 FPS | CPU cores: 4, Apple GPU | 12 | 67.4 FPS |
| 50 | 🇨🇴Colombia | 130.61 FPS | CPU cores: 4, Apple GPU | 6 | 65.75 FPS |
| 51 | 🇧🇬Bulgaria | 130.5 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 735, OpenGL ES 3.2) | 18 | 44.4 FPS |
| 52 | 🇧🇾Belarus | 130.23 FPS | CPU cores: 8, Apple GPU | 3 | 54.54 FPS |
| 53 | 🇩🇰Denmark | 130.2 FPS | CPU cores: 8, Apple GPU | 3 | 57.37 FPS |
| 54 | 🇵🇰Pakistan | 130.13 FPS | CPU cores: 4, Apple GPU | 6 | 54.79 FPS |
| 55 | 🇷🇴Romania | 129.8 FPS | CPU cores: 4, Apple GPU | 9 | 61.45 FPS |
| 56 | 🇵🇷Puerto Rico | 129.52 FPS | CPU cores: 4, Apple GPU | 1 | 129.52 FPS |
| 57 | 🇵🇹Portugal | 129.36 FPS | CPU cores: 4, Apple GPU | 3 | 121.9 FPS |
| 58 | 🇦🇫Afghanistan | 129.11 FPS | CPU cores: 4, Apple GPU | 4 | 64.93 FPS |
| 59 | 🇹🇼Taiwan | 128.16 FPS | CPU cores: 4, Apple GPU | 4 | 43.42 FPS |
| 60 | 🇵🇪Peru | 127.61 FPS | CPU cores: 4, Apple GPU | 4 | 74.56 FPS |
| 61 | 🇸🇾Syria | 125.29 FPS | CPU cores: 8, ANGLE (ARM, Mali-G720 MC7, OpenGL ES 3.2) | 2 | 115.47 FPS |
| 62 | 🇨🇱Chile | 122.64 FPS | CPU cores: 12, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A721) Direct3D11 vs_5_0 ps_5_0, D3D11) | 3 | 94.05 FPS |
| 63 | 🇪🇪Estonia | 122.57 FPS | CPU cores: 12, ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Max, Unspecified Version) | 12 | 27.57 FPS |
| 64 | 🇫🇮Finland | 122.56 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 740, OpenGL ES 3.2) | 8 | 47.18 FPS |
| 65 | 🇷🇸Serbia | 122.33 FPS | CPU cores: 16, ANGLE (Intel, Mesa Intel(R) Graphics (RPL-P), OpenGL 4.6) | 2 | 61.17 FPS |
| 66 | 🇿🇦South Africa | 119.68 FPS | CPU cores: 8, ANGLE (ARM, Mali-G615 MC6, OpenGL ES 3.2) | 3 | 40.89 FPS |
| 67 | 🇸🇦Saudi Arabia | 115.71 FPS | CPU cores: 8, Mali-G615 MC2 | 8 | 59.92 FPS |
| 68 | 🇵🇦Panama | 111.47 FPS | CPU cores: 18, ANGLE (Intel, Intel(R) Arc(TM) Graphics (0x00007D55) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 111.47 FPS |
| 69 | 🇸🇬Singapore | 107.87 FPS | CPU cores: 8, ANGLE (NVIDIA, NVIDIA Quadro P1000 (0x00001CB1) Direct3D11 vs_5_0 ps_5_0, D3D11) | 5 | 46.79 FPS |
| 70 | 🇧🇴Bolivia | 97.81 FPS | CPU cores: 8, ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) | 1 | 97.81 FPS |
| 71 | 🇵🇭Philippines | 97.32 FPS | CPU cores: 8, ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) | 3 | 33.78 FPS |
| 72 | 🇰🇪Kenya | 86.72 FPS | CPU cores: 8, ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) | 1 | 86.72 FPS |
| 73 | 🇵🇫French Polynesia | 81.52 FPS | CPU cores: 4, ANGLE (NVIDIA, NVIDIA Quadro P400 (0x00001CB3) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 81.52 FPS |
| 74 | 🇸🇩Sudan | 74.89 FPS | CPU cores: 8, ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.3.231, OpenGL ES 3.2) | 1 | 74.89 FPS |
| 75 | 🇦🇲Armenia | 70.57 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 619, OpenGL ES 3.2) | 2 | 50.17 FPS |
| 76 | 🇨🇾Cyprus | 69.7 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 610, OpenGL ES 3.2) | 1 | 69.7 FPS |
| 77 | 🇳🇬Nigeria | 65.35 FPS | CPU cores: 8, ANGLE (ARM, Mali-G52 MC2, OpenGL ES 3.2) | 4 | 28.21 FPS |
| 78 | 🇧🇳Brunei | 62.28 FPS | CPU cores: 8, ANGLE (ARM, Mali-G52, OpenGL ES 3.2) | 1 | 62.28 FPS |
| 79 | 🇦🇿Azerbaijan | 60.65 FPS | CPU cores: 8, ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 1 | 60.65 FPS |
| 80 | 🇧🇩Bangladesh | 60.04 FPS | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 610, OpenGL ES 3.2) | 2 | 31.11 FPS |
| 81 | 🇱🇻Latvia | 51.88 FPS | CPU cores: 12, ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 2 | 45.92 FPS |
| 82 | 🇺🇿Uzbekistan | 50.37 FPS | CPU cores: 12, ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 50.37 FPS |
| 83 | 🇱🇹Lithuania | 48.43 FPS | CPU cores: 8, ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 4 | 22.75 FPS |
| 84 | 🇬🇱Greenland | 27.63 FPS | CPU cores: 8, ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 5 | 21.63 FPS |
| 85 | 🇰🇿Kazakhstan | 27.38 FPS | CPU cores: 8, ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) | 4 | 14.55 FPS |
| 86 | 🇱🇺Luxembourg | 16.99 FPS | CPU cores: 8, ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 16.99 FPS |
| 87 | 🇲🇲Myanmar | 11.28 FPS | CPU cores: 40, Google SwiftShader | 8 | 6.53 FPS |
| 88 | 🇳🇿New Zealand | 6.9 FPS | CPU cores: 2, Mesa DRI Intel(R) HD Graphics 400 (BSW) | 2 | 4.35 FPS |
| 89 | 🇮🇸Iceland | 4.4 FPS | CPU cores: 2, Google SwiftShader | 1 | 4.4 FPS |
| 90 | 🇲🇹Malta | 3.69 FPS | CPU cores: 2, Google SwiftShader | 1 | 3.69 FPS |
| 91 | 🇧🇭Bahrain | 3 FPS | CPU cores: 2, Google SwiftShader | 1 | 3 FPS |
| 92 | 🇮🇱Israel | 2.35 FPS | CPU cores: 2, Google SwiftShader | 1 | 2.35 FPS |
| 93 | 🇦🇼Aruba | 2.12 FPS | CPU cores: 1, Google SwiftShader | 1 | 2.12 FPS |
| 94 | 🇾🇪Yemen | 0 FPS | CPU cores: 4, ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) | 3 | 0 FPS |
Countries: 94 · Entries: 1672
Country is derived from each result's stored IP address using a local, static lookup table (no external service, no database column for the lookup itself) at block-level precision — an approximation, not a pinpoint-accurate location.