Best score by country, for every benchmark and game
| # | Country | Best score | Champion | Players | Average |
|---|---|---|---|---|---|
| 1 | 🇬🇧United Kingdom | 105 msec. | CPU cores: 4, Apple GPU | 3 | 1140.67 msec. |
| 2 | 🇮🇹Italy | 112 msec. | CPU cores: 4, Apple GPU | 2 | 113.5 msec. |
| 3 | 🇿🇦South Africa | 162 msec. | CPU cores: 4, ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0), or similar | 1 | 162 msec. |
| 4 | 🇺🇸United States | 170 msec. | CPU cores: 4, Apple GPU | 12 | 4026.83 msec. |
| 5 | 🇧🇷Brazil | 177 msec. | CPU cores: 4, ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar | 3 | 13662.67 msec. |
| 6 | 🇳🇱Netherlands | 307 msec. | CPU cores: 10, ANGLE (Apple, ANGLE Metal Renderer: Apple M5, Unspecified Version) | 5 | 1113.4 msec. |
| 7 | 🇵🇱Poland | 334 msec. | CPU cores: 30, ANGLE (NVIDIA, NVIDIA GeForce RTX 5080 (0x00002C02) Direct3D11 vs_5_0 ps_5_0, D3D11) | 5 | 2464.8 msec. |
| 8 | 🇮🇳India | 410 msec. | CPU cores: 24, ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 Laptop GPU (0x00002DD8) Direct3D11 vs_5_0 ps_5_0, D3D11) | 6 | 3451 msec. |
| 9 | 🇩🇿Algeria | 413 msec. | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 Laptop GPU (0x00002D19) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 413 msec. |
| 10 | 🇸🇰Slovakia | 426 msec. | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 7 | 2199.14 msec. |
| 11 | 🇲🇩Moldova | 460 msec. | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 24 | 3362.96 msec. |
| 12 | 🇹🇷Turkey | 525 msec. | CPU cores: 8, Adreno (TM) 830 | 4 | 2260.5 msec. |
| 13 | 🇫🇷France | 669 msec. | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 740, OpenGL ES 3.2) | 4 | 4629.25 msec. |
| 14 | 🇭🇺Hungary | 837 msec. | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2) | 6 | 1787.5 msec. |
| 15 | 🇰🇬Kyrgyzstan | 876 msec. | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 26 | 2778.62 msec. |
| 16 | 🇸🇪Sweden | 879 msec. | CPU cores: 4, ANGLE (Intel, Intel(R) HD Graphics 630 (0x00005912) Direct3D11 vs_5_0 ps_5_0, D3D11) | 14 | 2137.36 msec. |
| 17 | 🇪🇸Spain | 915 msec. | CPU cores: 16, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A8) Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 1551 msec. |
| 18 | 🇮🇷Iran | 1065 msec. | CPU cores: 8, ANGLE ((Samsung Xclipse 540) on Vulkan 1.3.279) | 4 | 1507.25 msec. |
| 19 | 🇩🇪Germany | 1069 msec. | CPU cores: 8, Adreno (TM) 650 | 2 | 1225 msec. |
| 20 | 🇩🇰Denmark | 1248 msec. | CPU cores: 4, ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002507) Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 2146 msec. |
| 21 | 🇪🇬Egypt | 1349 msec. | CPU cores: 8, ANGLE (ARM, Mali-G68, OpenGL ES 3.2) | 4 | 1657.5 msec. |
| 22 | 🇰🇷South Korea | 1439 msec. | CPU cores: 10, ANGLE (Apple, ANGLE Metal Renderer: Apple M4, Unspecified Version) | 1 | 1439 msec. |
| 23 | 🇷🇺Russia | 1571 msec. | CPU cores: 16, ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0) | 10 | 6801.4 msec. |
| 24 | 🇲🇽Mexico | 1770 msec. | CPU cores: 8, ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) | 2 | 1794 msec. |
| 25 | 🇦🇲Armenia | 1847 msec. | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 619, OpenGL ES 3.2) | 1 | 1847 msec. |
| 26 | 🇰🇿Kazakhstan | 2418 msec. | CPU cores: 8, ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 2981 msec. |
| 27 | 🇷🇴Romania | 2878 msec. | CPU cores: 8, ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001506) Direct3D11 vs_5_0 ps_5_0, D3D11) | 3 | 7625.67 msec. |
| 28 | 🇨🇳China | 3001 msec. | CPU cores: 28, ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002709) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 3001 msec. |
| 29 | 🇻🇳Vietnam | 3079 msec. | CPU cores: 12, ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 12002 msec. |
| 30 | 🇦🇺Australia | 3315 msec. | CPU cores: 8, Mali-G76 MC4 | 1 | 3315 msec. |
| 31 | 🇨🇦Canada | 3783 msec. | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 3783 msec. |
| 32 | 🇱🇹Lithuania | 3799 msec. | CPU cores: 8, Adreno (TM) 650 | 1 | 3799 msec. |
| 33 | 🇹🇭Thailand | 4102 msec. | CPU cores: 8, ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) | 1 | 4102 msec. |
| 34 | 🇱🇺Luxembourg | 4492 msec. | CPU cores: 8, ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 4492 msec. |
| 35 | 🇧🇬Bulgaria | 4553 msec. | CPU cores: 4, Adreno (TM) 506 | 5 | 5400.6 msec. |
| 36 | 🇨🇿Czechia | 5542 msec. | CPU cores: 8, Mali-G76 | 1 | 5542 msec. |
| 37 | 🇦🇪United Arab Emirates | 5590 msec. | CPU cores: 4, ANGLE (NVIDIA, NVIDIA GeForce GTX 650 Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 5590 msec. |
| 38 | 🇮🇶Iraq | 9818 msec. | CPU cores: 8, Mali-T830 | 1 | 9818 msec. |
Countries: 38 · Entries: 172
Country is derived from each result's stored IP address using a local, static lookup table (no external service, no database column for the lookup itself) at block-level precision — an approximation, not a pinpoint-accurate location.