Best score by country, for every benchmark and game
| # | Country | Best score | Champion | Players | Average |
|---|---|---|---|---|---|
| 1 | 🇲🇩Moldova | 460 msec. | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 24 | 3362.96 msec. |
| 2 | 🇵🇱Poland | 676 msec. | ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0) | 4 | 2997.5 msec. |
| 3 | 🇭🇺Hungary | 837 msec. | CPU cores: 8, ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2) | 5 | 1657.4 msec. |
| 4 | 🇰🇬Kyrgyzstan | 876 msec. | CPU cores: 8, ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) | 25 | 2265.64 msec. |
| 5 | 🇸🇪Sweden | 879 msec. | CPU cores: 4, ANGLE (Intel, Intel(R) HD Graphics 630 (0x00005912) Direct3D11 vs_5_0 ps_5_0, D3D11) | 14 | 2137.36 msec. |
| 6 | 🇬🇧United Kingdom | 942 msec. | CPU cores: 11, ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 6GB Laptop GPU (0x000025AC) Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 1658.5 msec. |
| 7 | 🇩🇪Germany | 1069 msec. | CPU cores: 8, Adreno (TM) 650 | 2 | 1225 msec. |
| 8 | 🇩🇰Denmark | 1248 msec. | CPU cores: 4, ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002507) Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 2146 msec. |
| 9 | 🇰🇷South Korea | 1439 msec. | CPU cores: 10, ANGLE (Apple, ANGLE Metal Renderer: Apple M4, Unspecified Version) | 1 | 1439 msec. |
| 10 | 🇷🇺Russia | 1571 msec. | CPU cores: 16, ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0) | 10 | 6801.4 msec. |
| 11 | 🇮🇷Iran | 1626 msec. | CPU cores: 8, ANGLE (AMD, Radeon RX 560 Series (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 1918 msec. |
| 12 | 🇸🇰Slovakia | 1967 msec. | CPU cores: 8, ANGLE (AMD, Radeon RX 560 Series (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) | 6 | 2494.67 msec. |
| 13 | 🇪🇸Spain | 2187 msec. | CPU cores: 4, Apple GPU | 1 | 2187 msec. |
| 14 | 🇹🇷Turkey | 2387 msec. | CPU cores: 3, ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001F82) Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 3658 msec. |
| 15 | 🇫🇷France | 2399 msec. | CPU cores: 2, Adreno (TM) 830 | 3 | 5949.33 msec. |
| 16 | 🇰🇿Kazakhstan | 2418 msec. | CPU cores: 8, ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 2981 msec. |
| 17 | 🇺🇸United States | 2618 msec. | CPU cores: 16, ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001916) Direct3D11 vs_5_0 ps_5_0, D3D11) | 8 | 5202.38 msec. |
| 18 | 🇷🇴Romania | 2878 msec. | CPU cores: 8, ANGLE (AMD, AMD Radeon(TM) Graphics (0x00001506) Direct3D11 vs_5_0 ps_5_0, D3D11) | 3 | 7625.67 msec. |
| 19 | 🇨🇳China | 3001 msec. | CPU cores: 28, ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002709) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 3001 msec. |
| 20 | 🇻🇳Vietnam | 3079 msec. | CPU cores: 12, ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) | 2 | 12002 msec. |
| 21 | 🇦🇺Australia | 3315 msec. | CPU cores: 8, Mali-G76 MC4 | 1 | 3315 msec. |
| 22 | 🇨🇦Canada | 3783 msec. | CPU cores: 12, ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C82) Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 3783 msec. |
| 23 | 🇱🇹Lithuania | 3799 msec. | CPU cores: 8, Adreno (TM) 650 | 1 | 3799 msec. |
| 24 | 🇳🇱Netherlands | 4078 msec. | CPU cores: 4, ANGLE (Intel, Intel(R) UHD Graphics 605 Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 4078 msec. |
| 25 | 🇹🇭Thailand | 4102 msec. | CPU cores: 8, ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) | 1 | 4102 msec. |
| 26 | 🇱🇺Luxembourg | 4492 msec. | CPU cores: 8, ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 4492 msec. |
| 27 | 🇧🇬Bulgaria | 4553 msec. | CPU cores: 4, Adreno (TM) 506 | 5 | 5400.6 msec. |
| 28 | 🇨🇿Czechia | 5542 msec. | CPU cores: 8, Mali-G76 | 1 | 5542 msec. |
| 29 | 🇦🇪United Arab Emirates | 5590 msec. | CPU cores: 4, ANGLE (NVIDIA, NVIDIA GeForce GTX 650 Direct3D11 vs_5_0 ps_5_0, D3D11) | 1 | 5590 msec. |
| 30 | 🇮🇳India | 5779 msec. | CPU cores: 8, Adreno (TM) 610 | 2 | 8576.5 msec. |
| 31 | 🇮🇶Iraq | 9818 msec. | CPU cores: 8, Mali-T830 | 1 | 9818 msec. |
| 32 | 🇧🇷Brazil | 16803 msec. | CPU cores: 4, Mali-T820 | 2 | 20405.5 msec. |
Countries: 32 · Entries: 137
Country is derived from each result's stored IP address using a local, static lookup table (no external service, no database column for the lookup itself) at block-level precision — an approximation, not a pinpoint-accurate location.