Ten fighters, each with distinct stats — health, speed, power and reach — rather than reskins of the same character. Boulder trades speed for the highest power and reach, Frost and Ember lean the opposite way with high speed and lower power, and every fighter carries one signature special move: an uppercut, a ranged projectile, or a dash attack, which shapes how each one is best played.
Ten stages back the ten fighters, Tekken-style, and every match is against a bot rather than a second player — there's no matchmaking or netcode involved, so a match starts the instant you pick a fighter and a stage.
Character silhouettes and colors are built and rendered directly in the browser rather than loaded as pre-made models, keeping the whole roster in a single lightweight page.