PING PONG

Classic 2D Pong. Keep the ball in play and beat the CPU to 11 points. The table rotates to fit your screen.

Touch: drag to slide your paddle
Keys: ↑ ↓ or ← → (W A S D) to move

A straight 2D take on Pong, played to 11 points against a CPU paddle whose reaction speed is tuned separately from the ball's own base and maximum speed — so the challenge comes from the ball accelerating during long rallies, not just from the opponent getting faster.

The layout is mobile-adaptive rather than a fixed landscape rectangle: on a portrait phone screen the whole court rotates so paddles slide left-right along the bottom edge instead of up-down along the sides, which is why touch (drag) controls work as naturally as keyboard arrows on desktop.

There's no online opponent or matchmaking — it's a single, instant rally against the CPU, rendered on a plain 2D canvas with no image assets.

YOU WIN!

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