Classic 2D Pong. Keep the ball in play and beat the CPU to 11 points. The table rotates to fit your screen.
A straight 2D take on Pong, played to 11 points against a CPU paddle whose reaction speed is tuned separately from the ball's own base and maximum speed — so the challenge comes from the ball accelerating during long rallies, not just from the opponent getting faster.
The layout is mobile-adaptive rather than a fixed landscape rectangle: on a portrait phone screen the whole court rotates so paddles slide left-right along the bottom edge instead of up-down along the sides, which is why touch (drag) controls work as naturally as keyboard arrows on desktop.
There's no online opponent or matchmaking — it's a single, instant rally against the CPU, rendered on a plain 2D canvas with no image assets.