Kill as many monsters as you can in 60 seconds!
CONTROLS:
WASD - Move
Mouse - Look around
Left Click - Shoot
Space - Jump
ESC - Pause/Unpause
A first-person shooter built directly on Three.js, in the visual spirit of early-90s corridor shooters like Doom — WASD movement with mouse-look, a visible weapon model that swaps to a muzzle-flash frame when you fire, and a hard 60-second clock to rack up as many kills as possible before time runs out.
Because it's rendered live rather than pre-baked video, the whole level runs as ordinary WebGL geometry — there's nothing to download beyond the page and its textures, and no plugin or install step before you can move.
Mouse-look uses the browser's Pointer Lock API to capture the cursor while you play (Esc releases it), the same mechanism modern browser-based FPS games rely on instead of a plugin.
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